Retro-Diffusion-Core
Generate true game ready pixel art in seconds at any resolution between 16x16 and 512x512 across the various styles. Cr…
Description
Generate true game ready pixel art in seconds at any resolution between 16x16 and 512x512 across the various styles. Create 48x48 walking animations of sprites using the "animation_four_angle_walking" style! First 50 basic image requests worth of points free! Check out more settings below 👇 Example message: "A cute corgi wearing sunglasses and a party hat" Settings: - Set AR: Image size in pixels, larger images cost more. Or aspect ratio like 16:9 - Set style: The name of the style you want to use. Available styles: rd_fast__anime, rd_fast__retro, rd_fast__simple, rd_fast__detailed, rd_fast__game_asset, rd_fast__portrait, rd_fast__texture, rd_fast__ui, rd_fast__item_sheet, rd_fast__mc_texture, rd_fast__mc_item, rd_fast__character_turnaround, rd_fast__1_bit, animation__four_angle_walking, rd_plus__default, rd_plus__retro, rd_plus__watercolor, rd_plus__textured, rd_plus__cartoon, rd_plus__ui_element, rd_plus__item_sheet, rd_plus__character_turnaround, rd_plus__isometric, rd_plus__isometric_asset, rd_plus__topdown_map, rd_plus__top_down_asset - Seed. Random number, keep the same for consistent generations - Tile. Creates seamless edges on applicable images - Tile X. Seamless horizontally only - Tile Y. Seamless vertically only - Native. Returns pixel art at native resolution, without upscaling - Remove background. Automatically remove the background - Strength. Controls how strong the image generation is. 0.0 for small changes, 1.0 for big changes Additional notes: All styles have a size range of 48x48 -> 512x512, except for the "mc" styles, which have a size range of 16x16 -> 128x128, and the "animation_four_angle_walking" style, which will only create 48x48 animations.
Author
Retro Diffusion
Platform
web
Pricing model
free
Categories
Tags
Capabilities
- Text input
- Image generation
- By Retro Diffusion