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proxycore

Use ProxyCore correctly in a Unity project. ProxyCore (UPM package com.shakotis.proxycore) is a data-driven event/messa…

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Open / InstallLast updated July 27, 2026

Description

Use ProxyCore correctly in a Unity project. ProxyCore (UPM package com.shakotis.proxycore) is a data-driven event/messaging system plus ScriptableObject definition-registries and an unlockables/progression system. Invoke this skill whenever working in a Unity project that references ProxyCore or ProxyCore.Generated — adding or wiring an event, writing a payload, adding a listener (TriggerEvent./ListenEvent.), creating a BaseDefinition / BaseRegistry / catalog, or gating content with IUnlockable / UnlockManager / GameFlagCollection / unlock conditions. Trigger even when the user just says "add an event", "make a new definition", "unlock this when…", or names a *Payload / *Definition / *Registry type, because the correct idioms here differ from generic Unity code and from ProxyCore's own README. A reusable SKILL.md agent skill by Darth-Carrotpie.

Author

Darth-Carrotpie

Platform

cli

Pricing model

free

Categories

Skills

Tags

skill
claude-skill
github
en

Capabilities

  • SKILL.md package